Progress ~ Super Robot Wars 4 Progress Report
Super Robot Wars 4
# Posted on March 10, 2021, 9:29 a.m. by Gideon Zhi

Hi folks, dropping word on how SRW4 has progressed since the last time it received an update on the site. So 2020 happened, and well, things slowed down quite a lot on my end. The game lets you name your hero, their love interest, and their robot; in order to get the full names stored they've been expanded from 6 letters for player names to 10, and 8 letters for robot names to 12. There were issues with expanded name variables causing the game to crash when the player's character finally gets their robot halfway through the game - these have been solved and the defaults now work great, though name entry itself is still a little busted.

Fei, additionally, has been splitting his time between SRW4 and other projects, but has since completed editing the game's Super Robot route. There's a fair bit of text shared between the Super and Real routes, so hopefully it will be easier on him. In addition, there are a number of technical issues remaining in the backlog - the episode title overlays when starting maps, the CRITICAL indicator in battle animations, the aforementioned name entry issues, the title screen, the end credits, the karaoke mode, etc. For all that, the game itself is playable from start to finish more or less in English. We aren't in last-mile territory but it's looking pretty good, all things considered!
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Announcement ~ Grand Reopening
# Posted on March 7, 2021, 8:07 a.m. by Gideon Zhi

Exactly 14 years today a new version of the Aeon Genesis website launched. Today, another new version launches! I apologize for the lack of communication this last year or so; a PHP upgrade on our prior host had broken the forum and the old admin script.

This version of the site is more or less a complete rewrite, with all the old functionality plus new searching and filtering options on the project list and automatic cross-posting to Twitter as a forum replacement for discussion links. I'll have more to say in the coming days, but for now it's good to finally have a functional site again. More soon!
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Major Release ~ Hero Chronicle - Project Olympus
Hero Chronicle
# Posted on Dec. 24, 2019, 5:51 a.m. by Gideon Zhi

Roughly two years ago I got it into my head that it would be fun to see the five main Compati Hero games (SD Great Battle 1-5) done and released all at the same time. SRW OG: The Moon Dwellers had released earlier that year - in English no less - and SDGB seemed like they would be good/important from a historical perspective. Hero Chronicle joined that list shortly thereafter.

The translation is fully complete and without any known issues. Enjoy!
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Progress ~ Super Robot Wars 4 Script Translation Complete
Super Robot Wars 4
# Posted on Nov. 21, 2019, 2:10 a.m. by Gideon Zhi

Hi all, just dropping a quick note to say that Super Robot Wars 4's script retranslation has completed. It still needs editing and there are still 25 or so technical issues open in my task tracker (most of which involve tidying up menus) so there's still quite a bit left to do, but this is still a major milestone!

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Progress ~ Hero Chronicle enters editing
Hero Chronicle
# Posted on Sept. 12, 2019, 6:08 a.m. by Gideon Zhi

Hero Chronicle has reached a fairly major milestone, with very nearly all of the menu work now being done. There are a handful of tickets I've opened on my bug and task tracker; updates to those tickets, as usual, will be mirrored to the Discord server as they happen. I've handed the game off for editing and expect primary beta testing to begin in another couple of months. I've added a few snapshots to the game's slideshow as well.
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Progress ~ SRW 4 Status Update
Super Robot Wars 4
# Posted on Aug. 6, 2019, 6:55 a.m. by Gideon Zhi

Hi everyone, I'm just dropping a note here about where SRW4 is and where it's going. Zenki and I made quite a lot of progress early in the year - we're both at roughly the 2/3s mark for hacking and translation - but we've both also stalled out since to external obligations, so it's going a little bit more slowly than I'd hoped. In the meantime, I'm attaching a few screenshots of current progress on name entry. It's mostly done; I've expanded character name input out to 10 characters per name instead of 6, and robot name input out to 12.
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Major Release ~ Super Robot Wars 3 2.0 Redux
Super Robot Wars 3
# Posted on June 24, 2019, 1:25 a.m. by Gideon Zhi

It's been six months to the day since AGTP released the translation patch for Super Robot Wars EX; today, a patch releases for Super Robot Wars 3 that brings it up to the standard set by EX. This is a dramatic improvement over the patch released at the end of 2002 in nearly every sense, technically, linguistically, and aesthetically. The bad names have been fixed, the translation has been doublechecked, and the game has been completely re-hacked from the ground up using the code written for SRW EX.

The new release is complete and should be issue-free; enjoy!
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Progress ~ Super Robot Wars 3 v2.0 Beta
Super Robot Wars 3
# Posted on June 3, 2019, 5:33 a.m. by Gideon Zhi

The new version of the Super Robot Wars 3 translation has recently entered private betatesting. The screenshot slideshow on the project's page has been updated to reflect progress on the new version, but be advised that this new version is not publicly available yet.
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Progress ~ AGTP Turns 20 - Announcements, Updates, Cancellations
Granhistoria | Star Ocean: Blue Sphere | Super Robot Wars 3 | Super Robot Wars 4
# Posted on Feb. 21, 2019, 5:06 a.m. by Gideon Zhi

Even though AGTP officially celebrates its anniversary on March 7th each year, as that marks the date that the site found its way to PCPages, it initially launched on Angelfire on February 21st 1999. That makes AGTP twenty years old today. As such, I thought it might be nice to give an overall update on where a number of things stand.

First, I'm announcing that AGTP is picking up Granhistoria. Note that the project descrpition is just a placeholder (for now.) Progress-wise, Liana (Metal Max Returns) translated the script some years ago but wants to give it a going-over, and there are still some menu-related things to work out, but it's in reasonably good shape.

Second, I'm announcing that the projects for 3x3 Eyes, Fire Emblem, Goemon 2, Sutte Hakkun, and Romancing SaGa 2 are being cancelled. Of these, Romancing SaGa 2 is officially available commercially in English, Goemon 2 has a very promising project in the works by somebody else, Sutte Hakkun and 3x3 Eyes were finished by other groups, and Fire Emblem both has other English options available and suffered a similar fate as the SNES Super Robot War games with questionable script translation decisions. I apologize to anyone who was looking forward to these, but please be assured that there are other options available for all of them.

Lastly, an update on priorities for the year. Super Robot Wars 3's script edit is well on track for completion before the end of spring, and SRW4's script retranslation is roughly 37% complete by string volume. I've replaced the screenshot slideshow on the SRW4 page with new images reflecting current work. Following these two, my priorities for the year in approximate order of importance are Star Ocean Blue Sphere, Metal Max 2, Hero Chronicle, and Ladystalker.

It's been a a long road and I honestly don't know if I have another 20 years in me, but for the moment I'm going to keep plugging away. Look for more good news soon!
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Major Release ~ Super Robot Wars EX
Super Robot Wars EX | Super Robot Wars 3
# Posted on Dec. 24, 2018, 6:50 a.m. by Gideon Zhi

Sixteen years ago, AGTP released a translation for Super Robot Wars 3. Today, we release the immediate followup: Super Robot Wars EX. Lots of progress has been made in those years, and the work done to EX presents a new gold standard for translation hacking to the SNES SRW primary canon. The release is complete and should be issue-free; enjoy!

As an aside, the work on EX has been successfully back-ported to Super Robot Wars 3, and an update to that patch that both fixes the numerous name translation mistakes and improves the technical presentation is in the works. A further update on that is forthcoming. In the meantime, EX works well as a stand-alone game or as a mid-story palette-cleanser for The Elemental Lords.

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Spotlight:
Laplace's Demon
PlatformSNES
GenreRPG
PublisherVic Tokai
Published OnJuly 14, 1995
Initial ReleaseOct. 31, 2001
Latest ReleaseSept. 6, 2018
Current Version2.00