Miscellaneous ~ Whoops
# Posted on March 30, 2023, 1:34 p.m. by Gideon Zhi

So it turns out my website's backend is slightly busted - a few fields are flagged as required that shouldn't be, and as a consequence I'm unable to actually, you know, update project information. Will update y'all in a bit on GDLeen progress once things are less broken.
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Progress ~ Is this thing still on?
GD Leen
# Posted on March 10, 2023, 10:46 a.m. by Gideon Zhi

Hey everyone, this is just a minor update. Partly posting to show some progress on GDLeen, partly posting to see if Melon Husk has broken twitter integration.

GDLeen's script is dumped, and needs a translator! Interested? Please reach out!
Screenshot Screenshot
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Progress ~ Super Robot Wars 4 Progress Report
Super Robot Wars 4
# Posted on March 10, 2021, 9:29 a.m. by Gideon Zhi

Hi folks, dropping word on how SRW4 has progressed since the last time it received an update on the site. So 2020 happened, and well, things slowed down quite a lot on my end. The game lets you name your hero, their love interest, and their robot; in order to get the full names stored they've been expanded from 6 letters for player names to 10, and 8 letters for robot names to 12. There were issues with expanded name variables causing the game to crash when the player's character finally gets their robot halfway through the game - these have been solved and the defaults now work great, though name entry itself is still a little busted.

Fei, additionally, has been splitting his time between SRW4 and other projects, but has since completed editing the game's Super Robot route. There's a fair bit of text shared between the Super and Real routes, so hopefully it will be easier on him. In addition, there are a number of technical issues remaining in the backlog - the episode title overlays when starting maps, the CRITICAL indicator in battle animations, the aforementioned name entry issues, the title screen, the end credits, the karaoke mode, etc. For all that, the game itself is playable from start to finish more or less in English. We aren't in last-mile territory but it's looking pretty good, all things considered!
Screenshot Screenshot
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Announcement ~ Grand Reopening
# Posted on March 7, 2021, 8:07 a.m. by Gideon Zhi

Exactly 14 years today a new version of the Aeon Genesis website launched. Today, another new version launches! I apologize for the lack of communication this last year or so; a PHP upgrade on our prior host had broken the forum and the old admin script.

This version of the site is more or less a complete rewrite, with all the old functionality plus new searching and filtering options on the project list and automatic cross-posting to Twitter as a forum replacement for discussion links. I'll have more to say in the coming days, but for now it's good to finally have a functional site again. More soon!
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Major Release ~ Hero Chronicle - Project Olympus
Hero Chronicle
# Posted on Dec. 24, 2019, 5:51 a.m. by Gideon Zhi

Roughly two years ago I got it into my head that it would be fun to see the five main Compati Hero games (SD Great Battle 1-5) done and released all at the same time. SRW OG: The Moon Dwellers had released earlier that year - in English no less - and SDGB seemed like they would be good/important from a historical perspective. Hero Chronicle joined that list shortly thereafter.

The translation is fully complete and without any known issues. Enjoy!
Screenshot Screenshot

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Progress ~ Super Robot Wars 4 Script Translation Complete
Super Robot Wars 4
# Posted on Nov. 21, 2019, 2:10 a.m. by Gideon Zhi

Hi all, just dropping a quick note to say that Super Robot Wars 4's script retranslation has completed. It still needs editing and there are still 25 or so technical issues open in my task tracker (most of which involve tidying up menus) so there's still quite a bit left to do, but this is still a major milestone!

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Progress ~ Hero Chronicle enters editing
Hero Chronicle
# Posted on Sept. 12, 2019, 6:08 a.m. by Gideon Zhi

Hero Chronicle has reached a fairly major milestone, with very nearly all of the menu work now being done. There are a handful of tickets I've opened on my bug and task tracker; updates to those tickets, as usual, will be mirrored to the Discord server as they happen. I've handed the game off for editing and expect primary beta testing to begin in another couple of months. I've added a few snapshots to the game's slideshow as well.
Screenshot Screenshot

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Progress ~ SRW 4 Status Update
Super Robot Wars 4
# Posted on Aug. 6, 2019, 6:55 a.m. by Gideon Zhi

Hi everyone, I'm just dropping a note here about where SRW4 is and where it's going. Zenki and I made quite a lot of progress early in the year - we're both at roughly the 2/3s mark for hacking and translation - but we've both also stalled out since to external obligations, so it's going a little bit more slowly than I'd hoped. In the meantime, I'm attaching a few screenshots of current progress on name entry. It's mostly done; I've expanded character name input out to 10 characters per name instead of 6, and robot name input out to 12.
Screenshot Screenshot

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Major Release ~ Super Robot Wars 3 2.0 Redux
Super Robot Wars 3
# Posted on June 24, 2019, 1:25 a.m. by Gideon Zhi

It's been six months to the day since AGTP released the translation patch for Super Robot Wars EX; today, a patch releases for Super Robot Wars 3 that brings it up to the standard set by EX. This is a dramatic improvement over the patch released at the end of 2002 in nearly every sense, technically, linguistically, and aesthetically. The bad names have been fixed, the translation has been doublechecked, and the game has been completely re-hacked from the ground up using the code written for SRW EX.

The new release is complete and should be issue-free; enjoy!
Screenshot Screenshot

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Progress ~ Super Robot Wars 3 v2.0 Beta
Super Robot Wars 3
# Posted on June 3, 2019, 5:33 a.m. by Gideon Zhi

The new version of the Super Robot Wars 3 translation has recently entered private betatesting. The screenshot slideshow on the project's page has been updated to reflect progress on the new version, but be advised that this new version is not publicly available yet.
Screenshot Screenshot

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Spotlight:
Chester Field
PlatformNES
GenrePlatformer
PublisherVic Tokai
Published OnJuly 30, 1987
Initial ReleaseMarch 7, 2002
Latest ReleaseMarch 7, 2002
Current Version1.00