Holy Umbrella: Dondera's Wild!!
# Posted on Nov. 2, 2009, 7:40 p.m. by Gideon Zhi
# Posted on Sept. 22, 2009, 12:33 a.m. by Gideon Zhi
After ten days of extreme beta testing and ten more(ish) of extreme midnight oil burning, Mystic Ark is finally available for public consumption. Do please be sure to read the readme, as it contains several notes about the translation itself.
And yes, this should work on your SNES, should you have a copier.
# Posted on May 28, 2008, 12:38 p.m. by Gideon Zhi
Not much else to say, really. It's been a long road but we're finally here, and from my *own* experience playing the game today, the wait was damn well worth it. I hope that you all feel the same way!
The new version includes...
-560 kilobytes of English script: Twice the size of the original translation!
-Main dialogue, menu, and battle fonts are now fully proportional!
-Each chapter now has its own unique font - even the Japanese version can't say this! Live-A-Live now sports a total of ten different fonts.
-Kung Fu names are now Chinese, not Japanese!
-Items, techniques, and equipment names expanded dramatically due to new fonts!
Metal Max Returns
# Posted on Nov. 6, 2007, 4:13 a.m. by Gideon Zhi
After possibly the longest playtest period I've ever had to slog through, Metal Max Returns is finally ready!
Metal Max is an open, nonlinear RPG with a heavy focus on sidequests and tank tweaking. The main game has you chasing bounty heads and finding new vehicles for your entourage, but thereï¿½s so much other stuff to do! You can pimp your tanks with decals and accessories, you can buy furniture and wall hangings for your home, play with little critters that eat your money and grow to enormous proportions, or enjoy a host of minigames. Go hunting for this week's target and become a rich and famous bounty hunter!
Dragon Squadron: Danzarb
# Posted on Aug. 24, 2007, 12:31 a.m. by Gideon Zhi
It's late and I'm tired, so I'll keep this brief and let the project's subsite do the talking. Danzarb's out. Enjoy, and for god's sake, if you have problems getting it to run, READ THE README!
Sincerest apologies to DaMarsMan for neglecting to add his contribution (script formatting) to the readme. It's been fixed.
Super Robot Wars
# Posted on May 19, 2007, 8:51 p.m. by Gideon Zhi
After roughly... 28 hours now since I started working on it, the translation for the original Super Robot Wars is ready to go. I need to thank Tyria for his dialogue translation (the other things you did are coming soon too, I promise!) as well as Ryusui and Ian Kelley for both translating the stuff I kept finding quickly and efficiently. (The title screen is also Ryusui's.)
Please don't expect much from this. Being the very first Super Robot War it's not all that great of a game, but it really is an interesting footnote in the history of a truly fantastic series of games.
# Posted on April 12, 2007, 4:20 p.m. by Gideon Zhi
It is with a heavy heart that I bear the news of Kurt Vonnegut's passing. His was a scathing wit, and he shall be missed.
In the spirit of trying to keep things happy, however, I present today a completed translation of Snoopy Concert. The Peanuts gang's all here; the patch is both done and relatively bug-free. Enjoy!
Dark Law ~ Meaning of Death
# Posted on March 28, 2007, 2:05 p.m. by Gideon Zhi
I refer, of course, to the original game. Now, however, ten years later, it is available in English for the first time. Despite the amount of effort that went into this (it has, by far, more assembly code in it than Rudra had) I am somehow lacking in things to say, other than that I hope you enjoy the patch and the game!
Shodai Nekketsu Kouha Kunio-Kun
# Posted on March 7, 2007, 11:20 a.m. by Gideon Zhi
So yeah, here's the release I promised for today. Shodai Nekketsu Kouha Kunio-Kun, AKA "River City Ransom 2" although that's not really correct at all. I've included a bit of a mini-manual with the patch to help you through some problem spots with items and gameplay mechanics, so be sure to read it!
Super Robot Wars 2 Famicom Mini
|Published On||Dec. 16, 2004|
|Initial Release||Dec. 23, 2013|
|Latest Release||Dec. 23, 2013|