Live A Live is truly unique when it comes to RPGs. Rather than have one long continuous storyline, LAL throws a whole bunch of rather sort (but good) stories at you. Each chapter is set in a different time period, and each has unique gameplay aspects (read peoples' minds in the Near Future chapter, sniff out monsters in the Prehistoric chapter, learn your enemies' moves in the Present Day chapter, etc.) In the end, they're all tied together. The story is fairly generic, but it's told very well, and a couple of the chapters throw you some real curve-balls. Suffice to say, the game is really worth your time. Just don't spoil it for yourself with a walkthrough!