Major Release ~ Two Million Hits! Live-A-Live v2.0 Deluxe Released!
Live-A-Live
# Posted on May 28, 2008, 12:38 p.m. by Gideon Zhi

Not much else to say, really. It's been a long road but we're finally here, and from my *own* experience playing the game today, the wait was damn well worth it. I hope that you all feel the same way!

The new version includes...
-560 kilobytes of English script: Twice the size of the original translation!
-Main dialogue, menu, and battle fonts are now fully proportional!
-Each chapter now has its own unique font - even the Japanese version can't say this! Live-A-Live now sports a total of ten different fonts.
-Kung Fu names are now Chinese, not Japanese!
-Items, techniques, and equipment names expanded dramatically due to new fonts!

Screenshot Screenshot

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Progress ~ It's coming.
Live-A-Live
# Posted on May 8, 2008, 12:18 p.m. by Gideon Zhi

Sooner than you think.
Screenshot

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Progress ~ Live-a-Live 2.0 close to completion
Live-A-Live
# Posted on Jan. 13, 2008, 7:57 a.m. by Gideon Zhi

It's taken a whole lot longer than anyone could have predicted, but I think we've finally fixed all of the little niggling technical issues. One particularly nasty one, just resolved, would corrupt your save data and replace characters with multiple Oersteds.

The scripts are all edited save for the final chapter, but of course due to that previously-mentioned save corruption, I need to restart the game from the beginning. Provided a speedy replay and no further technical problems (and maybe some wrangling with SNES9X's cheat engine) an in-house betatest should be coming pretty soon, with a release following shortly thereafter. No promises, though! We thought the technicals had been resolved last September, but look how wrong we were!
Screenshot Screenshot

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Announcement ~ Announcing Live-A-Live v2.0 Deluxe
Live-A-Live
# Posted on June 9, 2007, 6:02 p.m. by Gideon Zhi

It's not done yet - and if it were, I'd still wait to release it, especially with the recent Der Langrisser release. Instead, this post is to whet your appetite a bit for the definitive English edition of this fantastic game.

New in v2.0 deluxe:
-A complete edit and polish of the script
-Font is now fully variable-width (courtesy of RedComet from Twilight Translations)
-Each chapter now has its own unique font, for a total of nine fonts (including the default system font)
-Rom has been expanded to allow for more fonts and more text

Currently, I've edited the Old West, Near Future, Sci-fi, Present Day, and Bakumatsu chapters. That leaves the Prehistoric, Ancient China, Medieval, and Final chapters to go - and Prehistoric has virtually no text anyway. There are still some glitches in the code as well; nothing major I don't think, but they're issues that do need to be resolved in the end. Regardless, this should be done very, very soon.
Screenshot Screenshot

PlatformGG
GenreAdventure/RPG
PublisherSEGA
Published OnMarch 13, 1992
Initial ReleaseMay 31, 2001
Latest ReleaseMay 31, 2001
Current Version1.00