Danzarb is a quirky sci-fi mecha RPG. It's segmented into chapters or episodes, each having a minigame or puzzle for you to solve. In one, for example, you're tasked with locating a bunch of ID card segments then you have to do a little sliding puzzle to put them together. In another, you collect clues to a time bomb defuse sequence from enemy soldiers, and you have to piece them together in a logic puzzle to decode the sequence. It's a fairly nifty game. Now that Tom's resurfaced, he's translated most of the text! I also restarted the hacking work on the game, and have produced a much cleaner script solution than I had in the past. Things are looking up for the Danzarb project!