AEON GENESIS
![](/static/images/gon/GonSleep.gif)
Dragon Squadron: Danzarb
![](/media/projects/danzarb/00.png)
![](/media/projects/danzarb/01.png)
![](/media/projects/danzarb/02.png)
![](/media/projects/danzarb/03.png)
![](/media/projects/danzarb/04.png)
![](/media/projects/danzarb/05.png)
![](/media/projects/danzarb/06.png)
![](/media/projects/danzarb/07.png)
![](/media/projects/danzarb/08.png)
![](/media/projects/danzarb/09.png)
![](/media/projects/danzarb/10.png)
![](/media/projects/danzarb/11.png)
![](/media/projects/danzarb/12.png)
![](/media/projects/danzarb/13.png)
![](/media/projects/danzarb/14.png)
![](/media/projects/danzarb/15.png)
![](/media/projects/danzarb/16.png)
![](/media/projects/danzarb/17.png)
![](/media/projects/danzarb/18.png)
![](/media/projects/danzarb/19.png)
![](/media/projects/danzarb/20.png)
![](/media/projects/danzarb/21.png)
![](/media/projects/danzarb/22.png)
![](/media/projects/danzarb/23.png)
![](/media/projects/danzarb/24.png)
Danzarb is a quirky sci-fi mecha RPG. It's segmented into chapters or episodes, each having a minigame or puzzle for you to solve. In one, for example, you're tasked with locating a bunch of ID card segments then you have to do a little sliding puzzle to put them together. In another, you collect clues to a time bomb defuse sequence from enemy soldiers, and you have to piece them together in a logic puzzle to decode the sequence. It's a fairly nifty game. Now that Tom's resurfaced, he's translated most of the text! I also restarted the hacking work on the game, and have produced a much cleaner script solution than I had in the past. Things are looking up for the Danzarb project!
Related News: (View All)
August 24 2007: Danzarb Is DoneMay 15 2007: Danzarb Enters Playtesting
May 13 2007: Danzarb Nearly Ready for Beta (Also, RSS)