Dragon Squadron: Danzarb
# Posted on Aug. 24, 2007, 12:31 a.m. by Gideon Zhi
It's late and I'm tired, so I'll keep this brief and let the project's subsite do the talking. Danzarb's out. Enjoy, and for god's sake, if you have problems getting it to run, READ THE README!
Sincerest apologies to DaMarsMan for neglecting to add his contribution (script formatting) to the readme. It's been fixed.
Dragon Squadron: Danzarb
# Posted on May 15, 2007, 11:59 p.m. by Gideon Zhi
Just dropping a quick note to say that Danzarb's playtest has begun. Unlike the Metal Max test, which is turning up a lot more issues than I'd initially anticipated, it should be a fairly routine job. Look for both this and Metal Max soon.
Dragon Squadron: Danzarb
# Posted on May 13, 2007, 8:58 p.m. by Gideon Zhi
Just as the headline says, I'm probably a few hours' work away from being able to launch a Danzarb playtest. Necessary fixes will include window overruns, menu expansion, and a dual-line item name hack. I've added 25 screenshots of the current build to the project's page, as well.
Also, thanks again to Datschge, the website has once again improved! First, if you use Live Bookmarks or an RSS tracker to keep tabs on websites, you can now do so for AGTP: our news has its own RSS feed. Check the bottom of the page to subscribe. Secondly, Old News is now navigable. Like the front page, it's limited to ten items per page, so once the news starts piling up (and it will soon) it'll be a bit easier to manage.
Here are a few Danzarb shots:
Royal Stone
Platform | GG |
Genre | Strategy/RPG |
Publisher | SEGA |
Published On | Feb. 24, 1995 |
Initial Release | Dec. 12, 2013 |
Latest Release | Dec. 12, 2013 |
Current Version | 1.00 |