Dark Law is the sequel to Dark Lord, the third part in a trilogy of tangentially-related games (think Soul Blazer/Illusion of Gaia/Terranigma.) Whereas the second game in the series, Wizap!, kind of stinks, Dark Law is fully of all kinds of awesome. Combat plays similarly to Treasure Hunter G, if you've played that, except it's not grid based - you have a power bar that decreases as you move, and the more it has left in it the more attacks you can make in a single turn. It's also got multiple endings!
Dark Law is essentially the Japanese interpretation of the pencil-and-paper RPG into a videogame format. The focus is rather heavy on exploration and light on combat, with copious amounts of storytelling thrown in for good measure. It, like Dark Lord before it, is told through a series of short stories ("Scenarios") which tie together by the final conclusion. It's a pretty cool game, on the whole.
I've inherited this project from Haeleth, the wonderful script. It's taken a lot more effort than I expected to have to give it, but it's done and it looks mighty fine! Enjoy!
Related News: (View All)March 28 2007: Dark Law was released ten years ago today.
March 22 2007: Dark Law enters playtesting.
March 19 2007: Dark Law is nearly done.