Progress ~ Dark Law is nearly done.
Dark Law ~ Meaning of Death
# Posted on March 19, 2007, 6:18 p.m. by Gideon Zhi

Here are a few statistics:

Assembly code (so far) in Dark Law: 102KB. Number of variable-width font hacks: 6 (so far - it probably needs at least two more.) Amount of raw text: 232,112 bytes. Number of advils taken: 10 (best guess.)

Here are some of the features you can expect to see in the final version:
--Fully variable-width menus
--Expanded list files for enemies, spells, and items. Originally fixed at 8 characters max, I now have as much screen and romspace as necessary.
--Expanded names for NPC characters - originally 6 characters max, "Antoniana" now fits.
--Expanded names for scenarios and locales - originally 8 characters max, I now have 256 pixels of space available for both.
--Expanded names for jobs (originally fixed at three characters on the subscreen, should be able to fit up to seven 16x16 tiles.

I've updated the screenshots slideshow on the project page to reflect the new progress. It's hires, so be sure to click the slideshow to bring up full-resolution screenshots. Here are a few samples:

Dark Law Dark Law

Spotlight:
Dicing Knight
PlatformWSC
GenreAction Roguelike
PublisherQute
Published OnMay 31, 2004
Initial ReleaseJan. 20, 2007
Latest ReleaseJan. 20, 2007
Current Version1.00