Super Robot Wars 4
# Posted on Dec. 14, 2024, 2:41 p.m. by Gideon Zhi
It's been a while since the last update on Super Robot Wars 4, and while it isn't ready for playtesting yet it's come quite a long way! Stage titles are sorted, the edit is complete, a number of crashes have been resolved, the encyclopedias are alphabetized, and name entry for expanded names is fully functional (at least, according to my ticketing tool.) What really remains is the karaoke mode, the opening and ending credits, the animation on the title screen, and a few other miscellaneous smaller localization things to bring nomenclature for Dunbine and L-Gaim in line with recent SRW releases. The title screen and karaoke modes are definitely nontrivial tasks, however, and they're currently the major blockers.
I'll hopefully have more news for you soon! For now, enjoy a screen capture depicting the fabulous Pinkgust.
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GD Leen
# Posted on Dec. 12, 2024, 9:36 a.m. by Gideon Zhi
Hey everyone, there's a lot to talk about and plenty of more news to come, but for now I'm going to kick things off with recent progress on GD Leen for Super Famicom. Since last update, most of the reverse-engineering work has been completed and what's left should be more or less known quantities; that leaves us with script translation. I've updated the project's page with a new description and new screenshots, a few of which are attached below. Some of the text is still very much placeholder, but at the very least it shows what the new menus are capable of.
On an unrelated note, you may notice that links in the nav bar in the upper right now point to Bluesky. The discussion links attached to earlier newsposts will remain untouched but future news will be echoed on my Blueksy account, so if you want to hop in on discussing news that's the place to do it. At some point in the next little but I'll probably be looking to add an rss feed or something similar over the next little bit for those want to use a newsreader or something similar.
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GD Leen
# Posted on March 10, 2023, 10:46 a.m. by Gideon Zhi
Hey everyone, this is just a minor update. Partly posting to show some progress on GDLeen, partly posting to see if twitter integration is broken.
GDLeen's script is dumped, and needs a translator! Interested? Please reach out!
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Super Robot Wars 4
# Posted on March 10, 2021, 9:29 a.m. by Gideon Zhi
Hi folks, dropping word on how SRW4 has progressed since the last time it received an update on the site. So 2020 happened, and well, things slowed down quite a lot on my end. The game lets you name your hero, their love interest, and their robot; in order to get the full names stored they've been expanded from 6 letters for player names to 10, and 8 letters for robot names to 12. There were issues with expanded name variables causing the game to crash when the player's character finally gets their robot halfway through the game - these have been solved and the defaults now work great, though name entry itself is still a little busted.
Fei, additionally, has been splitting his time between SRW4 and other projects, but has since completed editing the game's Super Robot route. There's a fair bit of text shared between the Super and Real routes, so hopefully it will be easier on him. In addition, there are a number of technical issues remaining in the backlog - the episode title overlays when starting maps, the CRITICAL indicator in battle animations, the aforementioned name entry issues, the title screen, the end credits, the karaoke mode, etc. For all that, the game itself is playable from start to finish more or less in English. We aren't in last-mile territory but it's looking pretty good, all things considered!
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# Posted on March 7, 2021, 8:07 a.m. by Gideon Zhi
Exactly 14 years today a new version of the Aeon Genesis website launched. Today, another new version launches! I apologize for the lack of communication this last year or so; a PHP upgrade on our prior host had broken the forum and the old admin script.
This version of the site is more or less a complete rewrite, with all the old functionality plus new searching and filtering options on the project list and automatic cross-posting to Twitter as a forum replacement for discussion links. I'll have more to say in the coming days, but for now it's good to finally have a functional site again. More soon!
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Hero Chronicle
# Posted on Dec. 24, 2019, 5:51 a.m. by Gideon Zhi
Roughly two years ago I got it into my head that it would be fun to see the five main Compati Hero games (SD Great Battle 1-5) done and released all at the same time. SRW OG: The Moon Dwellers had released earlier that year - in English no less - and SDGB seemed like they would be good/important from a historical perspective. Hero Chronicle joined that list shortly thereafter.
The translation is fully complete and without any known issues. Enjoy!
Super Robot Wars 4
# Posted on Nov. 21, 2019, 2:10 a.m. by Gideon Zhi
Hi all, just dropping a quick note to say that Super Robot Wars 4's script retranslation has completed. It still needs editing and there are still 25 or so technical issues open in my task tracker (most of which involve tidying up menus) so there's still quite a bit left to do, but this is still a major milestone!
Hero Chronicle
# Posted on Sept. 12, 2019, 6:08 a.m. by Gideon Zhi
Hero Chronicle has reached a fairly major milestone, with very nearly all of the menu work now being done. There are a handful of tickets I've opened on my bug and task tracker; updates to those tickets, as usual, will be mirrored to the Discord server as they happen. I've handed the game off for editing and expect primary beta testing to begin in another couple of months. I've added a few snapshots to the game's slideshow as well.
Super Robot Wars 4
# Posted on Aug. 6, 2019, 6:55 a.m. by Gideon Zhi
Hi everyone, I'm just dropping a note here about where SRW4 is and where it's going. Zenki and I made quite a lot of progress early in the year - we're both at roughly the 2/3s mark for hacking and translation - but we've both also stalled out since to external obligations, so it's going a little bit more slowly than I'd hoped. In the meantime, I'm attaching a few screenshots of current progress on name entry. It's mostly done; I've expanded character name input out to 10 characters per name instead of 6, and robot name input out to 12.
Super Robot Wars 3
# Posted on June 24, 2019, 1:25 a.m. by Gideon Zhi
It's been six months to the day since AGTP released the translation patch for Super Robot Wars EX; today, a patch releases for Super Robot Wars 3 that brings it up to the standard set by EX. This is a dramatic improvement over the patch released at the end of 2002 in nearly every sense, technically, linguistically, and aesthetically. The bad names have been fixed, the translation has been doublechecked, and the game has been completely re-hacked from the ground up using the code written for SRW EX.
The new release is complete and should be issue-free; enjoy!
Another Bible
Platform | SGB |
Genre | Strategy/RPG |
Publisher | Atlus |
Published On | March 3, 1995 |
Initial Release | April 19, 2002 |
Latest Release | April 19, 2002 |
Current Version | 1.00 |