Super Robot Wars EX | Super Robot Wars 3
# Posted on Dec. 24, 2018, 6:50 a.m. by Gideon Zhi
Sixteen years ago, AGTP released a translation for Super Robot Wars 3. Today, we release the immediate followup: Super Robot Wars EX. Lots of progress has been made in those years, and the work done to EX presents a new gold standard for translation hacking to the SNES SRW primary canon. The release is complete and should be issue-free; enjoy!
As an aside, the work on EX has been successfully back-ported to Super Robot Wars 3, and an update to that patch that both fixes the numerous name translation mistakes and improves the technical presentation is in the works. A further update on that is forthcoming. In the meantime, EX works well as a stand-alone game or as a mid-story palette-cleanser for The Elemental Lords.
Super Robot Wars EX | Super Robot Wars 4 | Super Robot Wars 3
# Posted on Dec. 4, 2018, 1:55 p.m. by Gideon Zhi
I'm writing today to inform everyone that the Super Robot Wars EX script has been doublechecked and edited, and that playtesting has begun in earnest. Hopefully it won't be long before we can release the patch.
I've begun the process of backporting SRW EX's code to SRW3. Though the dialog itself is (mostly) fine, the terminology is in dire need of an update. Further, as EX shows, it could look a lot better than it does. SRW3's script was translated by a different person than EX, 4, and Gaiden's and I trust his work, so the process of getting 3 done should be simpler and faster than EX's.
Since the SRW4 script basically needs to be junked, I've redumped it so it'll be easier to reinsert. TheMajinZenki (JoJo, SRW 2, all five Great Battle games, SRW Advance Portable, etc) has begun translating, but if anyone wants to lend a hand, please don't hesitate to reach out via email or on the Discord server.
Super Robot Wars EX | Super Robot Wars 4 | Super Robot Wars Alpha
# Posted on June 25, 2018, 5:59 a.m. by Gideon Zhi
With the recent release of The Elemental Lords, it's time to talk about AGTP's remaining SRW projects. First on the docket is Super Robot Wars EX, which thanks to some recent tooling I'm proud to announce has taken some massive strides forward in the last few weeks and is very close to being technically complete. The script is in reasonably good shape, though I'm in the process of passing it off for a second look-over by SSJCyberSonic who's fresh from his recent work on the A Portable project. I've added 22 new screenshots to the project's page and am attaching two to this post. I'm hopeful that the game will be ready before the end of the year, but as usual I can't promise anything. Additionally, EX's new toolchain acts as a functional proof-of-concept for work that will be going into Hero Chronicle.
The added benefit of having EX fully functional is that the work can be ported to the other SNES SRW games. SRW3, while impressive for its day, is not nearly up to standard and I'm intending to redo it with EX's new font code. And yes, the various incorrect character names will be fixed and the script itself will receive a fresh edit as well. The project's stuff, while usable, is all extremely old though and I'm basically going to have to redo the hacking from scratch. Shouldn't be too difficult, but no timelines or promises on availability.
So that's the good news. The bad news is that the translated lines for SRW4 and SRW Alpha probably fall about 50% into the "best guess" category; in addition to the poor writing quite a lot of the text was just flat-out translated incorrectly. Alpha has been undergoing a verification process with Jolly, the current editor, who's been steadily churning away on its gigantic script for the last several years; he's estimating that he's about 2/3s of the way through the script. What he's done does look really, really nice though, and I'm looking forward to seeing the final version of the text. For SRW4, we're probably just going to toss the script and retranslate it from scratch. Disappointing, but necessary. For the record, The Elemental Lords suffered a similar issue; this is one of the primary reasons the patch took so long in the first place. If anyone wants to have a whack at SRW4's text please reach out! There's an email button on the Contact page, and I can generally be reached on Twitter or on the Discord.
As a final closing note, I've made several minor fixes to The Elemental Lords. Typos, mispellings, that sort of thing. A few are still trickling in here and there so no new patch yet, but I'll push out a v1.05 or something in the next month or two once that trickle slows.
Super Robot Wars EX
# Posted on Aug. 22, 2009, 10:39 a.m. by Gideon Zhi
It's far from perfect, but it's getting there!
Ball Bullet Gun
Platform | SNES |
Genre | Strategy/Simulation |
Publisher | I'MAX |
Published On | Dec. 1, 1995 |
Initial Release | Oct. 2, 2004 |
Latest Release | Oct. 2, 2004 |
Current Version | 1.00 |