Major Release ~ Laplace's Demon Reaches v2.00
Laplace's Demon
# Posted on Sept. 6, 2018, 1:29 a.m. by Gideon Zhi

Today marks a massive update to the old infamously bad Laplace's Demon patch from 2001. The new version adds a completely re-edited script, fixes the issues with the text overwriting itself on-screen, fixes the out-of-order combat strings, throws in a new more typewritery font, expands item names and descriptions, and probably a lot more that I'm forgetting about. Granted, the old version was one of my very first forays into assembly-level hacking, so its crustiness at the time was somewhat understandable, but the new patch is a big enough change that I'm comfortable jumping the version number straight to v2.00. Enjoy!
Screenshot Screenshot

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Progress ~ Laplace's Demon in Beta Testing
Laplace's Demon
# Posted on April 5, 2018, 5:48 a.m. by Gideon Zhi

Laplace's Demon is a very strongly thematic game. Most years since its original release I'd think to myself, 'I should make sure to get this done for Halloween' or 'Wouldn't it be funny to release this on Valentine's Day' or something along those lines. The problem was that the thought would occur way too close to the holiday in question, and there was never enough time to fully fix the game in time. Then the holiday would pass, and Laplace would once again cease to be a priority.

I'm no longer aiming for a holiday-themed release for this. It's been in playtesting for a while, and a second round is scheduled to start as soon as Masoukishin is done, but there are enough bugs in the original game that it can be kind of hard to tell if an issue is something caused by the translation or if it's something that was always there. In the interests of personal sanity I'm not aiming to fix anything present in the original game, though the new version of the translation does look much nicer than the version I released back in the day. To that end I've completely replaced the screenshot slideshow on the project page with 15 fresh snaps showing the current state of the translation. I don't think this one is very far off, though as usual I'm not going to commit to any given release date.
Screenshot Screenshot

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Progress ~ Project Name Changes
Laplace's Demon | Super Puzzle Puyo, Too!
# Posted on March 7, 2007, 7:32 a.m. by Gideon Zhi

"Demon of Laplace" has had its name changed to "Laplace's Demon" to more accurately represent the mathematical/philosophic concept it deals with. Similarly, "Super Nazo Puyo 2" has been renamed as "Super Puzzle Puyo 2" to properly reflect its translated name.

PlatformSNES
Genre1-on-1 Fighter
PublisherBandai
Published OnMarch 29, 1996
Initial ReleaseJune 23, 2002
Latest ReleaseJune 23, 2002
Current Version1.00