Super Robot Wars EX | Super Robot Wars 4 | Super Robot Wars Alpha
# Posted on June 25, 2018, 5:59 a.m. by Gideon Zhi
With the recent release of The Elemental Lords, it's time to talk about AGTP's remaining SRW projects. First on the docket is Super Robot Wars EX, which thanks to some recent tooling I'm proud to announce has taken some massive strides forward in the last few weeks and is very close to being technically complete. The script is in reasonably good shape, though I'm in the process of passing it off for a second look-over by SSJCyberSonic who's fresh from his recent work on the A Portable project. I've added 22 new screenshots to the project's page and am attaching two to this post. I'm hopeful that the game will be ready before the end of the year, but as usual I can't promise anything. Additionally, EX's new toolchain acts as a functional proof-of-concept for work that will be going into Hero Chronicle.
The added benefit of having EX fully functional is that the work can be ported to the other SNES SRW games. SRW3, while impressive for its day, is not nearly up to standard and I'm intending to redo it with EX's new font code. And yes, the various incorrect character names will be fixed and the script itself will receive a fresh edit as well. The project's stuff, while usable, is all extremely old though and I'm basically going to have to redo the hacking from scratch. Shouldn't be too difficult, but no timelines or promises on availability.
So that's the good news. The bad news is that the translated lines for SRW4 and SRW Alpha probably fall about 50% into the "best guess" category; in addition to the poor writing quite a lot of the text was just flat-out translated incorrectly. Alpha has been undergoing a verification process with Jolly, the current editor, who's been steadily churning away on its gigantic script for the last several years; he's estimating that he's about 2/3s of the way through the script. What he's done does look really, really nice though, and I'm looking forward to seeing the final version of the text. For SRW4, we're probably just going to toss the script and retranslate it from scratch. Disappointing, but necessary. For the record, The Elemental Lords suffered a similar issue; this is one of the primary reasons the patch took so long in the first place. If anyone wants to have a whack at SRW4's text please reach out! There's an email button on the Contact page, and I can generally be reached on Twitter or on the Discord.
As a final closing note, I've made several minor fixes to The Elemental Lords. Typos, mispellings, that sort of thing. A few are still trickling in here and there so no new patch yet, but I'll push out a v1.05 or something in the next month or two once that trickle slows.
Super Robot Wars Alpha
# Posted on April 3, 2012, 4:39 a.m. by Gideon Zhi
Quick note, thanks to veteran translator _Bnu (who some of you may know!) SRW Alpha's animated battle sequence dialog has been fully translated. The big remaining untranslated pieces at this point are the robot and character encyclopedias, which are about 200K apiece. Antialias is still plugging away at the main dialog, and is probably about 1/3 of the way through it. Alpha has an ungodly amount of text though, so it'll still probably take a good long while.
Secondly, regarding PAX East - this is the last reminder I'll be posting before the event. But I actually have some details this time! We're going to be showing off current SRW Alpha progress as well as an SRW Alpha Gaiden gag reel save. We're also going to be showing off current prototype work on a long-dormant project, an unannounced SNES puzzle game, and an unannounced SNES RPG which a lot of you have been asking about for quite a few years. Excellen (who you'll know as Alpha Gaiden's translator) will be there, as will Niahak (another translator) and MathOnNapkins (Zelda 3 editor author.) Niahak will be showing of a Suikogaiden translation as well as a new version of JESUS: Tale of the Dreadful Biomonster. This is going to be happening at 11AM on Saturday in the Classic Console Freeplay Room for (roughly) an hour and a half, so if you're in the area, feel free to stop in and say hello! All games will be running on their original hardware, and I should have playable versions of many released hacks and translations, as well as a few playable versions of unreleased stuff. Rejoice and Ladystalker, anyone?
See you at the show!
Super Robot Wars Alpha
# Posted on Feb. 22, 2010, 5:56 p.m. by Gideon Zhi
Please welcome Antialias, recruited in desperation from the depths of /m on 4chan, to the SRW Alpha project. When he passed me these images two weeks ago he'd edited up through the route merge at scenario 6 (of 57.) So I've uploaded a bunch of the stuff he sent me to showcase his work! The two snaps below are now in the game's gallery, along with nine more new snaps. Enjoy!
Super Robot Wars Alpha
# Posted on July 2, 2008, 4:01 p.m. by Gideon Zhi
Yep! Took maybe three hours. Note the poorly-edited dialogue. This obviously needs an editor - if you think you're up to it, have tons and tons of free time, are an accomplished writer, and are a fan of Super Robot Wars, send an email!
Super Robot Wars Alpha
# Posted on March 7, 2007, 7:35 a.m. by Gideon Zhi
I'm making this post not only to announce the SRW Alpha project, but to also announce that its script is already nearly 90% complete - that's six megabytes of text! Some sample screenshots are up on its project page.
The translation was by Tyria (even more of a robot than I am); as usual, his writing is quite accurate but makes for horrid reading, so we're taking pains to get it proofed and polished up for public consumption. No estimates on how long this will take, sorry.
Tactics Ogre ~ Let Us Cling Together
Platform | SNES |
Genre | Strategy/RPG |
Publisher | Quest |
Published On | Oct. 6, 1995 |
Initial Release | April 1, 2010 |
Latest Release | April 8, 2010 |
Current Version | 1.00 |