Super Robot Wars 4
# Posted on March 10, 2021, 9:29 a.m. by Gideon Zhi
Hi folks, dropping word on how SRW4 has progressed since the last time it received an update on the site. So 2020 happened, and well, things slowed down quite a lot on my end. The game lets you name your hero, their love interest, and their robot; in order to get the full names stored they've been expanded from 6 letters for player names to 10, and 8 letters for robot names to 12. There were issues with expanded name variables causing the game to crash when the player's character finally gets their robot halfway through the game - these have been solved and the defaults now work great, though name entry itself is still a little busted.
Fei, additionally, has been splitting his time between SRW4 and other projects, but has since completed editing the game's Super Robot route. There's a fair bit of text shared between the Super and Real routes, so hopefully it will be easier on him. In addition, there are a number of technical issues remaining in the backlog - the episode title overlays when starting maps, the CRITICAL indicator in battle animations, the aforementioned name entry issues, the title screen, the end credits, the karaoke mode, etc. For all that, the game itself is playable from start to finish more or less in English. We aren't in last-mile territory but it's looking pretty good, all things considered!
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Cyber Knight 2
Platform | SNES |
Genre | Strategy/RPG |
Publisher | Tonkinhouse |
Published On | Aug. 26, 1994 |
Initial Release | Nov. 17, 2005 |
Latest Release | Nov. 17, 2005 |
Current Version | 1.00 |