Super Robot Wars Gaiden
# Posted on Sept. 4, 2018, 4:26 a.m. by Gideon Zhi
Hi everyone, this is just a quick note to say that SRW Gaiden has been updated to v1.05. Among several typos, this fixes an issue where if an Elemental that does not have a pilot ends up in your Repair screen at the end of a map (for instance, if it gets wrecked and its pilot gets killed as part of a plot event), said Repair screen ends up slightly broken. I'm expecting that this will be the final version of the patch. Enjoy!
Super Robot Wars Gaiden
# Posted on May 29, 2018, 5:28 a.m. by Gideon Zhi
It's been brought to my attention that the base ROM for the Super Robot Wars Gaiden translation was an overdump. Today I'm releasing v1.01, which uses the No-Intro ROM as a base. Fun fact: when the SRW Gaiden project started, the overdump was the only copy of the game available; No-Intro didn't exist! The update also adds in the usual AGTP logo intro, and fixes a small handful of typos. There will likely be another patch at some point down the line to further fix any typos that may crop up, but beyond that there shouldn't be anything of significance that would detract from anyone's enjoyment. Play and have fun!
Super Robot Wars Gaiden
# Posted on May 21, 2018, 11:51 p.m. by Gideon Zhi
Today AGTP releases a complete translation for Super Robot Wars Gaiden: The Elemental Lords. This title details the very beginning of the saga surrounding Banpresto's first original Super Robot War character, and includes aboslutely no licensed units: the story and characters are all entirely original. The art style additionally is non-SD and the game includes several additional tactical elements not present in other SRW titles. It is, in fact, as ideal entrypoint as possible for anyone not familiar with the series.
The translation is complete and without any known issues. Enjoy!
Super Robot Wars Gaiden
# Posted on March 28, 2018, 4:08 p.m. by Gideon Zhi
Hi everyone, I'm just dropping a note here to say that SRW Gaiden: Masoukishin/The Elemental Lords is currently being playtested. The screenshots on the project page were old, so I've replaced the lot of them with 21 fresh new snaps. I'm extremely pleased with how it looks, and even though it won't be conveyed in screenshots I'm also exremely pleased with how it sounds, as we've got music persistence working in the game! The patch will be provided as an optional extra when release happens, and barring any major disasters that should be sometime in the next few months.
Super Robot Wars Gaiden
# Posted on Oct. 4, 2007, 1:28 a.m. by Gideon Zhi
Just dropping a quick note to say that most of the technical issues in SRW Gaiden have been resolved. There are still some bad strings and/or crashes, occasionally, and the menu system needs quite a lot of textual work, but none of it should prove very challenging. The biggest "issue" is that speaker portraits garble when a unit gets destroyed. Not sure why, just yet.
Here are some snaps of working battle sequence text.
Super Robot Wars Gaiden
# Posted on Sept. 27, 2007, 8:54 p.m. by Gideon Zhi
It still has a lot of technical problems, but the really good news is that all of the necessary pointer writes have been added to SRW Gaiden's script. It's... big, of course - roughly 800K of text, all of which is going to need to be edited. The font routine is also only semi-functional, but the stuff that IS working looks pretty good. Unfortunately, the stuff that IS working isn't a lot of it.
Here are some snaps.
Ys V - Kefin, Lost City of Sand
Platform | SNES |
Genre | Action/RPG |
Publisher | Nihon Falcom |
Published On | Dec. 29, 1995 |
Initial Release | Nov. 28, 2013 |
Latest Release | Nov. 28, 2013 |
Current Version | 1.00 |