# Posted on Dec. 24, 2019, 5:51 a.m. by Gideon Zhi
Roughly two years ago I got it into my head that it would be fun to see the five main Compati Hero games (SD Great Battle 1-5) done and released all at the same time. SRW OG: The Moon Dwellers had released earlier that year - in English no less - and SDGB seemed like they would be good/important from a historical perspective. Hero Chronicle joined that list shortly thereafter.
The translation is fully complete and without any known issues. Enjoy!
# Posted on Sept. 12, 2019, 6:08 a.m. by Gideon Zhi
Hero Chronicle has reached a fairly major milestone, with very nearly all of the menu work now being done. There are a handful of tickets I've opened on my bug and task tracker; updates to those tickets, as usual, will be mirrored to the Discord server as they happen. I've handed the game off for editing and expect primary beta testing to begin in another couple of months. I've added a few snapshots to the game's slideshow as well.
# Posted on May 10, 2018, 11:28 a.m. by Gideon Zhi
Today I'm announcing a translation project for Hero Chronicle: Project Olympus. This is a crossover RPG from Winkysoft and Banpresto, who you'll know from Super Robot Wars. In fact, Masaki Andoh and Shu Shirakawa make appearances as playable characters, and this features the very first appearance of Gilliam Jaeger, a character who will go on to appear in several Super Robot Wars titles. The title screen music from this game actually became Gilliam's SRW theme starting with the PS2 Super Robot Wars Original Generations titles.
I picked up Hero Chronicle for a number of reasons. First, I wanted to dabble with creating a fully-proportional menu font out of a tiled font, a skill which will serve me well in other projects like Madara 2. Second, Gilliam's appearance gives this game historical importance amongst Banpresto's crossover titles. I actually began work on this during the Great Battle endeavor back in January. The script was once again translated by TheMajinZenki, though once again it needs a good edit. And ,as state,d the menus are going to be extremely challenging, but the experience will be a good one and it's already given me some thoughts on how better to handle the other SNES SRW titles' menu problems. It's going to be a bit of a slog to get the rest of the technical work done but I've got a good feeling about it.
Dragon Squadron: Danzarb
|Published On||April 23, 1993|
|Initial Release||Aug. 24, 2007|
|Latest Release||Aug. 24, 2007|