Progress ~ Lagrange Point: Script (kind of) Inserted
Lagrange Point
# Posted on May 1, 2007, 7:40 p.m. by Gideon Zhi

Lagrange Point has been updated with seven totally new screenshots. The translation is still Tomato's, but the hacking work is now mine and Guest's entirely. I've scrapped the eight-lines-per-window thing in favor of a more-readable four lines, although I have shifted the text over to grant more characters per line than the game originally allowed. The main dialogue script is now fully inserted, minus a few untranslated strings and some cutscenes. It's also now loading relatively-uncompressed text from ROM, by which I mean it's still got DTE and Dictionary support to shrink the scripts to roughly 45% of their original heft. They fit but I haven't added any control codes or anything, so I can't guarantee they'll stay that way. The scripts also need a good going-over, as the writing is a little flat on the whole.

To sum up, it's a lot closer than it used to be, but it's still a while off. Go see the new screenshots and be happy. More to come as I edit and format it.
Screenshot Screenshot

Spotlight:
Dark Half
PlatformSNES
GenreRPG
PublisherEnix
Published OnMay 31, 1996
Initial ReleaseMay 24, 2015
Latest ReleaseMay 24, 2015
Current Version1.00